D&D 5th Edition
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Giant Sea Horse
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These D&D 5E Free Basic Rules only contain a fraction of the races, subclasses, backgrounds, feats, items, monsters, spells, and other content available on Roll20. Check out the Player's Handbook to add dozens of more player options to the Charactermancer, the Dungeon Master's Guide to expand on the tools available for DMs, and the Monster Manual to add hundreds of more unique creatures (including token artwork) to fight!
Like their smaller kin, giant sea horses are shy, colorful fish with elongated bodies and curled tails. Aquatic elves train them as mounts.
Traits
Charge: If the sea horse moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.Water Breathing: The sea horse can breathe only underwater.
Actions
Ram: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.Attributes
AC
13 (Natural Armor)
Alignment
Unaligned
CHA
5
CON
11
Challenge Rating
1/2
DEX
15
HP
16 (3d10)
INT
2
Passive Perception
11
Roll 0
1d20 + 3
1d6+1
STR
12
Size
Large
Speed
0 ft., swim 40 ft.
Type
beast
WIS
12
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